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Create your own toys, remote controllers, alarms, detectors, robots, and many other projects with the Arduino device. This simple microcontroller board lets artists and designers build a variety of amazing objects and prototypes that interact with the physical world. With this cookbook you can dive right in and experiment with more than a hundred tips and techniques, no matter what your skill level is.
The recipes in this book provide solutions for most common problems and questions Arduino users have, including everything from programming fundamentals to working with sensors, motors, lights, and sound, or communicating over wired and wireless networks. You'll find the examples and advice you need to begin, expand, and enhance your projects right away.
- Get to know the Arduino development environment
- Understand the core elements of the Arduino programming language
- Use common output devices for light, motion, and sound
- Interact with almost any device that has a remote control
- Learn techniques for handling time delays and time measurement
- Use simple ways to transfer digital information from sensors to the Arduino device
- Create complex projects that incorporate shields and external modules
- Use and modify existing Arduino libraries, and learn how to create your own
- Sales Rank: #780216 in Books
- Brand: Brand: O'Reilly Media
- Published on: 2011-04-03
- Original language: English
- Number of items: 1
- Dimensions: 9.19" h x 1.40" w x 7.00" l, 2.30 pounds
- Binding: Paperback
- 662 pages
Features
- Used Book in Good Condition
About the Author
Michael Margolis is a technologist in the field of real time computing with expertise in developing and delivering hardware and software for interacting with the environment. He has over 30 years of experience in a wide range of relevant technologies, working with Sony, Microsoft, Lucent/Bell Labs, and most recently as Chief Technical Officer with Avaya.
Most helpful customer reviews
140 of 143 people found the following review helpful.
Excellent survey of what you can do with Arduino
By Mark Colan
This book presents the broad landscape of what's possible with Arduino. It is one of the few Arduino books available that have been updated for Arduino 1.0. Content is organized as "recipes", and you can combine them to do all kinds of things. Knowing what is possible should help to stimulate your imagination. The book does not go deep into any one subject, choosing instead to give you enough to get started, and pointers on where to go for deeper information.
AUDIENCE
Two kinds of skills are required (or developed) to build projects that use Arduino. One is working with electronics - gathering components, assembling them, and connecting them to the Arduino. The other is simple programming in C. If you have these skills but no experience with Arduino and want a quick start, this book will really help.
Someone with little or no experience in these areas may be able to figure it out from Chapter 1 in particular, and reading the rest carefully. Absolute beginners may find it easier to start with an absolute beginners book. If you buy this book and find it is too deep, keep it, you can always get a simpler book, then come back when you're ready.
The book is not a complete introduction to programming or electronics. The author chose to go broad to introduce his audience to a wide range of possibilities, rather than go very deep on any of them, but there is enough info to make it work, and references to go deeper.
CHANGES FROM ARDUINO COOKBOOK FIRST EDITION
The second edition has been updated to the Arduino 1.0 release. It is expanded to 724 pages, 62 more pages, and a few dollars less. Comparing the books side-by-side, the table of contents were nearly identical. The page numbers are different, owing to expanded text in the second edition, and a few new sections:
Sending Messages Using Low-Cost Tranceivers
Communicating with Bluetooth Devices
Updating Third-Party Libraries for Arduino 1.0
Uploading Sketches Using a Programmer
Replacing the Arduino Bootloader
Reprogram the Uno to Emulate a Native USB Device
...and an Appendix: Migrating to Arduino 1.0, which describes the changes you need to make to older code to work with Arduino 1.0.
If you have the first edition, you may not need to get the second edition. You can download the new source code from the publisher's Web site; you can google "Arduino Software Release Notes" for a list of changes, some of which will require minor changes to your code. The author says that a few newer hardware devices have replaced the ones described in the first edition, but less than one year passed between these two editions, so it would not be a lot. The change to Arduino 1.0 should not require changes to circuits.
STRUCTURE
The book has 18 chapters containing a total of 204 topics or "Recipes" structured as a Problem, a Solution, Discussion, and See Also sections. Most problems are things people would really want to do: pieces of a project. Solutions consist of C code and libraries, and electronic components. Discussion might be troubleshooting, variations, or more information. See Also provides references for more information - in the book, and URLs for Web-based information or libraries.
The average "recipe" is 3.1 pages long; some are longer than others.
CONTENT
Chapter 1 discusses the software development environment (which is supported for Windows, Mac, and Linux, but comes from Arduino) and very basic information about the board. In introduces simple programming and wiring by way of the common "blinking light" example. In 21 pages, the goal is to get something running quickly more than learning how it all works.
Two chapters explain a bit about C: types of variables and manipulations; mathematical operations for numeric types.
Programs must have input and/or output to be useful. Since this is what makes your solution come alive, this is the bulk of the book, and the most interesting part.
Chapter 4 introduces serial communications - exchanging information with a computer which is connected to the Arduino via USB. This can be used for I/O to a connected computer, as well as debugging your program by sending status messages at various points in the processing.
Chapter 5 discusses digital and analog input and output at a very basic level - controlling output to pins, and reading input from the pins. This is the foundation for all I/O that follows.
A strength of Arduino is the vast array of devices that work without a lot of extra circuitry. Chapter 6 discusses detecting light (or dark), movement, acceleration, vibration, distance, sound, temperature, location, direction, and interface to a computer mouse or a game controller. Chapter 7 discusses visual output using LEDs alone or in a matrix, 7-segment displays, and meters.
Chapter 8 discusses producing movement, vibration, or controlling external devices with relays and solenoids. Chapter 9 shows you how to make sounds - as tones, melodies, playing recordings, controlling a MIDI synthesizer, and making a simple audio synthesizer.
Chapter 10 presents uses of InfraRed devices (your home stereo, your camera, etc) as well as detecting and acting upon InfraRed signals from remotes you already have. Chapter 11 tells you how to use LCD displays available for Arduino to display text, or how to display text on the TV.
Chapter 12 deals with dates and times - make Arduino aware of passing time, or to work as an alarm clock.
Chapter 13 presents I2C and SPI, standards used for exchanging information between a variety of digital devices. Learn to use a standard and you'll find it can be used with other devices. For example, if you want to use a Wii Nunchuck controller to control your Arduino applications, you will need to learn about I2C. You can also use I2C to talk to external memory added to Arduino, get temperature for an external digital temperature measuring device, or display 4 numbers on 7-segment displays using only two wires.
Chapter 14 is about wireless communication. Chapter 15 discusses using an Ethernet shield to Internet-enable your Arduino application.
Chapter 16 discusses the creation and use of code libraries. Chapter 17 dives deeper into the subject of prgramming, especially in handling memory. Chapter 18 is all about using the controller chip hardware in ways not (yet) supported by libraries.
Nine appendices give basic information on building with electronics, troubleshooting, digital and analog I/O pins, and character sets. For those who have code written prior to the release of Arduino 1.0, an appendix is there to help you migrate.
The source code can be downloaded from the publisher's Web site; the URL is on page xv.
ELECTRONIC VERSION
You should seriously consider the PDF version of the book, because all of the many links are live, and the PDF is on your computer as handy reference. You can always print pages as needed for reference while building. O'Reilly currently has a good deal for upgrading to a new PDF edition.
SUMMARY
The book serves as an introduction to the broadest range of Arduino capabilities of any book I have seen. With a little experience, the book will get you going quickly by demonstrating a working example that may be enough for your purposes. For me, this book is indispensable for Arduino work.
223 of 243 people found the following review helpful.
Only for beginners
By Gary Strawn
This is the first time I have ever considered returning a book to Amazon. I purchased this book based on the great reviews and a brief glance through the online preview pages. However, once I received the book I realized that it is not at all what I am looking for.
If you are new to programming, this book may be great. If you already know how to program but want to learn about the Arduino, this is NOT the book for you.
For example, chapters 1-3 discuss basic such as for loops (section 2.14) and the sqrt() function (section 3.8). This book works hard to avoid "advanced" subjects such as pointers and printf. Even in "Chapter 17: Advanced Coding and Memory Handling", there is barely any mention of heap and stack (SRAM) versus static (flash) memory. Sure, Ch.17 mentions the keyword PROGMEM but for any further details, the reader is referred to [...]. I don't need a general discussion of memory management, I bought this book hoping for information on the specific features and quirks of Arduino.
Want to learn about Arduino sleep modes? "18.10: Reducing Battery Drain" might seem like a good recipe. Don't bother though, all it does is reprint the most basic example of using the freely available Narcoleptic library from code.google.com. There is no mention of various Arduino sleep levels, how they may affect your code and what they do to the internal timers.
Let's pick a more basic example, how about a real-time clock? There is absolutely no discussion of the hardware side of a real-time clock. On the software side, there are a couple simple examples on using the standard C time library. It's a bit misleading to see "#include " in recipe 12.4 (note the brackets). Yes, is a standard C library. No, it is not a standard part of the Arduino C library. So the book's example code won't even compile and there is no explanation as to why. The only mention of Time.h being a separate download is a vague mention in the "See Also" section which refers to the [...] website. An experienced programmer should be able to figure this out but anybody that needs three chapters on basic programming may need a bit more of an explanation.
In my opinion, that is where this book repeatedly fails. It acts like each recipe is a self contained problem/solution set. In reality, the majority of print is wasted on repeating the basics in every recipe and all the good information is left to the "See Also" references. What use is this book if I have to look everything up myself anyways?
If you are new to programming and need help with concepts like pointers or i++ instead of i = i + 1; then find a real C programming tutorial (K&R is my recommendation). If you are looking for specific information on how the Arduino actually works, save yourself a few bucks and visit [...] because that's all that this book will tell you to do anyways.
37 of 37 people found the following review helpful.
Very Well Done.
By charniw
This is truly a beginners book. It is very well done. The book does not attempt to teach programming or electronics, but gives enough information to actually accomplish the small projects presented. I do have a background in electronics and programming but I followed the steps in the beginning of the book, including downloading and installing the software. Within 15 to 30 minutes we were downloading software to the Arduino and had it working. I also got my 13 year old daughter to make some simple "C" programming changes and download them to the Arduino. This, with no prior background in programming.
The book contains many chapters on interfacing various sensors and devices with Arduino. I scanned them all and each one just gave me more and more ideas on things I wanted to tinker with.
I don't like the icons used in the book for Tips/Warnings - why invent something new. I think the standard yellow caution would be better.
This is a great book and Arduino is an outstanding product for beginners to continue an interest or develop a new interest in electronics/programming.
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