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Now you can build your own games for your Xbox 360, Windows Phone 7, or Windows-based PC—as you learn the underlying concepts for computer programming. Use this hands-on guide to dive straight into your first project—adding new tools and tricks to your arsenal as you go. No experience required!
- Learn XNA and C# fundamentals—and increase the challenge with each chapter
- Write code to create and control game behavior
- Build your game’s display—from graphics and text to lighting and 3-D effects
- Capture and cue sounds
- Process input from keyboards and gamepads
- Create features for one or multiple players
- Tweak existing games—and invent totally new ones
- Sales Rank: #2164587 in eBooks
- Published on: 2011-01-15
- Released on: 2011-01-15
- Format: Kindle eBook
About the Author
Rob Miles has been teaching computer programming for more than 25 years. An expert on Visual C#® and a Microsoft® MVP for Device Application Development, Rob enjoys inspiring new and experienced programmers. As well as writing his own games, programs, and poetry, Rob has consulted on a wide range of commercial software projects.
Most helpful customer reviews
12 of 12 people found the following review helpful.
Highly Recommended by a CS Educator!
By Innovative Educator
I am a high school computer science teacher who has written curriculum at the district, state, and national level. I have been teaching XNA for four years and have bought multiple XNA books. This book excels in teaching novice programmers the basics of programming within the context of creating video games. Teaching beginning programming in the context of video games is a national trend and exists at some of the top computer science programs in the country (Carnegie Mellon, UC Berkeley, GIT, etc.)
I would suggest this book for students who have:
- never programmed before
- never programmed in an object-oriented language
- are coming from an Intro to Java course and want to learn game programming
This book is not for the expert programmer who just wants to apply their craft to creating video games. As such, this is not for the seasoned developer and was not meant for them in the first place.
Rob Miles is funny and the reading level is spot on for secondary level students. There is a whole curriculum supporting the book available from Microsoft's Faculty Education Center, along with tutorial videos. One of the best features is the advice from "The Great Programmer".
The reason why some negative reviewers feel the way they do is because they are not computer science educators and do not understand the context for which this book is written.
9 of 11 people found the following review helpful.
This book is perfect for beginners!
By William Laurain
I completely disagree with the only other review that is sadly very negative. I started my first real programming with a previous version of this book and it has worked out wonderfully for me. If you love video games then learn about programming as it relates to video games and pick up the boring stuff later, don't let one bad review keep you down. This book is great!
3 of 3 people found the following review helpful.
Its ok, True Begginners only!
By IanStansbury
It's not that its a bad book, its pretty good at introducing XNA to someone who's never really done any kind of programming. Of course the flaw with this thinking is that is you've never done any programming at all you probably shouldn't start off with a video game. My main problem is not just that its overly simplified but that its kind of a waste of money. You would be much better off going to the APP hub(formally XNA Community Home) or one of the multitude of XNA related web sites and working through some tutorials. Or even better working through some simple C# programs first(which is what I highly recomend). TBH, you can watch some YouTube videos and cover 1/2 to 3/4 of this book in a couple of hours. Save you money and get a more advanced book.
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